"I joined the Harmonium about
three years ago. I had heard rumors about a vicious gang roaming the streets.
Then my brother fell to their leaden pipes. I wanted to get back at them...
there was nobody to keep the order in Sigil, I thought. Then I learned about the
Harmonium. Sure, people call them "Hardheads" and claim that they "keep down
Sigil", but in reality, they're really nice people. It's our job to make sure
that criminals just slip through the cracks... we are the Harmonium. We keep
Sigil safe for honest folk that just want to work for a living. It's no surprise
that all sorts of merchants and shop owners join the Harmonium: they know that
in unity, there is strength. When you're a member of the Harmonium, it's not
just joining a military organization that keeps Sigil safe... you're actually
joining a family. One of the largest families in the multiverse."
"Law-breaking scum. I can't
believe that The Lady lets this wretched refuse onto my teeming shore, because
I'm the garbage man. If someone crosses me, then they'd better watch out: I am
the Law in this ward, and I'm not taking no guff from free-thinkers and others
that think they run this city. That's because I'm here. I'm here to clear up all
you pointy-eared, goat-legged, tanar'ri-loving freaks. I'm sick and tired of
homes being set ablaze, the Revolutionary League symbol being displayed
everywhere I look, my fellow soldiers are being insulted and killed for what
they believe in... we've needed to put down the boot long ago. And it's time to
squish this town like an orange and pop all the bad seeds out of it."
The Harmonium are the red-armed
soldiers that guard Sigil from the law-breaking and those that would threaten
the safety of the normal citizen. Their headquarters are the Barracks in the
Lady's Cage and they're led by Sarin, a paladin of St. Cuthbert, who's a deity
determined to beat people into order. Harmonium patrols are often seen parading
around the Lady's Ward in their shiny red armor, breaking up rioters and putting
Sigil into a clamp. Some would say (most likely the Anarchists and Xaosmen) that
they're the "Hardheads", and they're out to make Sigil into their little
Arcadian paradise, but to the average citizen, they're all that's protecting
them from fiends and other things that don't belong in the natural world. The
Harmonium is primarily composed of paladins and soldiers marching to put Sigil
onto a new beat: one of law and order.
It's an uphill battle.
Of course, not every member of
the Harmonium is a soldier of goodness. Power corrupts, and absolute power
corrupts... well, you know. There are those members of the faction that seem to
think that their membership in the Harmonium gives them the power to do anything
they want. Sadly enough, these are quite often the stereotype: these are the
ones that people group the entire faction by, and they're the types that people
expect to see. While it's true that not all members of the Harmonium are the
most upright and good of everyone (and they quite often get driven near insanity
because of the flamboyant disrespect that many have for the laws of Sigil), the
majority of them aren't the type that will bust an Indep down in the middle of
the street for jaywalking. Even the worst of them aren't that bad... they'd
probably move to a back alley for that.
The Harmonium believe in creating
the Arcadian ideal: everyone thinking the same, acting the same, and everything
will be perfect. No more problems to the world if we move as a group, think as a
good, live as a group, die as a group, dream as a group, and despair as a group.
Some want to force Sigil into that mold... some others want to simply root out
the troublemakers and let the populace of Sigil choose order for themselves. As
usual, it's the loud ones that get noticed and the quiet ones passed over... but
in the end, they are all Harmonium. They will bring law and order to Sigil, or
they will die in the attempt.
The Harmonium usually make
themselves out into the military types: if they're not patrolling around the
city within the presence of their higher-ups, enforcing peace and law within the
rough and rowdy streets of Sigil. A dangerous job, true, but one that earns
quick success and advancement within the ranks of the Harmonium. There are those
officers that take on the role of detective, searching through the city in
search of known and wanted criminals. They are the Inspectors. Also there are
the Harmonium Officers that guard the Barracks and Interrogate prisoners that
have dared to break Sigil's laws.
Finally, there are the most rare
of the members of the Harmonium: the spies. They infiltrate Anarchist cells,
suppressing their innate desires and beliefs, and worm their way into other
factions to discover traitors to Sigil and the Law of the Lady. It is suspected
that they have a leak within the Will of One that's going to let them know when
their leader oversteps her bounds and starts the outright worshipping of Aoskar.
It is likely that there are many such other members of the faction, hiding in
the shadows and working secretly for the ends of their faction.
The Guvners and Mercykillers form
with the Harmonium the triad of law: The Guvners make the laws, the Harmonium
enforce them, and the Mercykillers punish the guilty. All three factions work
very closely together to make sure Sigil stays clean.
The Archons of Mount Celestia and
almost all denizens of Arcadia are the friends of the Harmonium, as they enforce
the ideals of both law and goodness, just like the Harmonium does.
The Baatezu of Baator are viewed
in two ways by the Harmonium: the more staunch and righteous members try to
tolerate them because of their lawful outlook, but distrust them because of
their bent towards evil. However, the more... seedy members of the faction
admire the baatezu (some even are baatezu!)
The Modrons of Mechanus are
respected by the Harmonium for their devotion to law and order, although not
many rogue modrons join the ranks of the Harmonium, opting instead to pursue the
study of law.
The Guardinals of Elysium are
more of a null-sector for the Harmonium. The Harmonium trust them... to a degree
(as long as they aren't doing unlawful acts). The Guardinals really don't care
about the Harmonium, seeing Sigil as a distraction. When in the city, they
respect the authority of the Harmonium as long as the soldiers aren't going too
much against the precepts of goodness.
The Harmonium don't quite get
along with the entropy-centered Doomguard (who usually help to further the chaos
and disorder in Sigil).
The Free League thinks too "out
of the box" for the Harmonium, and it's whispered that certain members of the
Harmonium has taken to beginning an underground campaign to rid the city of
It's no surprise that groups like
Xaositects and the Revolutionary League find themselves on the wrong end of the
Harmonium all the time. Their beliefs and ideals are completely contrary to that
which the Harmonium stands for. If a member of the Anarchists is unveiled by the
Harmonium, he shouldn't expect to be one for much longer.
The Signers run the Hall of
Speakers, which creates a good deal of distrust from the Harmonium: why aren't
they running it, after all? Also, their over inflated egos quite often cause
trouble. The Harmonium doesn't like trouble.
The Sensates, in their hedonistic
desire for new experiences, often find themselves in the middle of (or causing)
situations that aren't quite the most orderly. However, because of the power
that the Sensates wield, the Harmonium is pretty wary around them.
The Tanar'ri, Yugoloths, Eladrin,
and Slaadi, with their hatred of either law or goodness (or both), find
themselves the target of Harmonium attention very often. Basically, anyone who
likes chaos or evil won't find many friends in the Harmonium.